I Undead.做亡灵的代码。

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在module_skins.py中
(
    "undead", 0,
    "undead_body", "undead_calf_l", "undead_handL",
    "undead_head", undead_face_keys,
    ["woman_hair_p","woman_hair_n","woman_hair_o","woman_hair_q","woman_hair_r","woman_hair_t","woman_hair_s"],#woman_hair_meshes
    [],
    ["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
    [],
    [("undeadface_a",0xffffffff,["hair_blonde","hair_red", "hair_brunette"]),
     ("undeadface_b",0xffcaffc0,["hair_red", "hair_brunette","hair_black"]),
     ], #undead_face_textures
    [(voice_die,"snd_woman_die"),(voice_hit,"snd_woman_hit")], #voice sounds
    "skel_human", 1.0,
    psys_game_blood,psys_game_blood_2,
  ),
注意:undead_face_keys可以什么都不加。但一定要把头发模型,头发贴图加上,(声音可能也要加上),否则会出错。
操纵的人物必须要有发型,这里用女士的发型替代,当然也可以在建undead面貌时选秃头。

module_game_menus.py中最开始部分加上红色部分:
game_menus = [
#This needs to be the first window!!!
  (
    "start_game_1",0,
    "Welcome, adventurer, to Mount&Blade. Before you start the game, you must create a character. To begin, select your character's gender.",
    "none",
    [],
    [
      ("start_male",[],"Male",
       [
           (troop_set_type,"trp_player",0),
           (assign,"$character_gender",0),
           (jump_to_menu,"mnu_start_game_2"),
        ]
       ),
             ("start_undead",[],"Undead",
       [
           (troop_set_type,"trp_player",2),
           (assign,"$character_gender",1),
           (jump_to_menu,"mnu_start_game_2"),
        ]
       ),
      ("start_female",[],"Female",
       [
           (troop_set_type,"trp_player",1),
           (assign,"$character_gender",1),
           (jump_to_menu,"mnu_start_game_2")
        ]
       ),

游戏的时候选undead。
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
图:
undead的左手贴图有问题。打台球的undead

1.jpg

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