map_min_x = -70
map_max_x = 70
map_min_y = -70
map_max_y = 70 ###地图的范围
map_sea_direction = -40 ###海水的方向?
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02 ###海水流动速度?
map_river_direction = 140 ###河流方向?
map_river_speed_x = 0.01
map_river_speed_y = -0.01 ###河水流动速度?
# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17 ###大地图 普通树的种类
map_snow_tree_types = 3 ###大地图 雪地树的种类
map_steppe_tree_types = 5 ###大地图 草原树的种类
map_desert_tree_types = 0 ###大地图 沙漠树的种类
num_hints = 8 ###提示的数目
time_multiplier = 0.25 ###时间流逝速度
seeing_range = 6.5 ###视野大小
track_spotting_multiplier = 0.8 ###踪迹消逝速度
blood_multiplier = 2.0 ###流血量
# heroes with health below this will not appear in battles and will not contribute to party skills.
# 英雄的血低于下面数值,将不会参加战斗,对队伍技能也没有贡献(这个也能设置,太棒了)
hero_wounded_treshold = 15
skill_prisoner_management_bonus = 5 ###每级俘虏管理加的人数
skill_leadership_bonus = 5 ###每级统御加的人数
base_companion_limit = 20 ###玩家队伍的基础人数
player_xp_multiplier = 3.0; ###玩家获得经验值的速度
hero_xp_multiplier = 3.0; ###英雄获得经验值的速度
regulars_xp_multiplier = 3.0; ###其他人获得经验值的速度
display_wp_firearms = 0 ###是否显示火器熟练度(0不显示,1显示)
# damage below this will not interrupt melee attacks
#伤害低于下面的数值将不会中断打斗(我的上帝啊,这个终于终于实现了),可设置了
damage_interrupt_attack_treshold = 0.0
# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.
#你可以编辑下面的数值来修改伤害系统
#前面三个数值决定盔甲免疫损害的数值(视盔甲而定)?
#后面三个数值决定盔甲免疫损害的百分比?
armor_soak_factor_against_cut = 0.5 ###盔甲对砍伤害的免疫
armor_soak_factor_against_pierce = 0.33 ###盔甲对刺伤害的免疫
armor_soak_factor_against_blunt = 0.25 ###盔甲对钝伤害的免疫
armor_reduction_factor_against_cut = 1.0 ###盔甲对砍伤害的免疫的百分比
armor_reduction_factor_against_pierce = 0.65 ###盔甲对刺伤害的免疫的百分比
armor_reduction_factor_against_blunt = 0.65 ###盔甲对钝伤害的免疫的百分比
horse_charge_damage_multiplier = 1.0 ### 马冲撞损害的乘数
couched_lance_damage_multiplier = 0.75 ### 长枪冲刺损害的乘数
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
#把下面的speed_power 的值设为2,那么速度奖励带来的伤害与速度的平方成正比
#你可以把它设置为1,那么速度奖励带来的伤害与以前是一样的.
missile_damage_speed_power = 2.0; #投射类的速度奖励的关于速度的多少次方??
melee_damage_speed_power = 2.0; #近战类的速度奖励的关于速度的多少次方??
(如果设置为10次方会怎么样呢?)
#change this to 0 if you want to keep the food slot in inventory window.
#把下面的值改为0,如果你想在物品界面保留原版的食物空位.(原来,还是有专门放食物的地方,只是默认是禁用了)
disable_food_slot = 1
# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/
scan_module_textures = 1 ###是否读取MOD带的物品材质(0不读取,1读取)
scan_module_sounds = 0 ###是否读取MOD带的声音(0不读取,1读取)
#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
load_resource = test
………
load_resource = grooming_horse ###这是读取物品模型的的部分,确定那些会读取
works_with_version_min = 890 ###该配置文件适用的最低版本
works_with_version_max = 890 ###该配置文件适用的最高版本
enable_quick_battles = 1 ###是否开启快速战斗模式
limit_hair_colors = 1 ###头发颜色数目的限制
show_faction_color = 1 ###是否显示阵营颜色
show_quest_notes = 1 ###是否显示任务纪录
#You can change the following to 1 for ease in module development
#你可以把下面的数值设为1以减低MOD难度
show_party_ids_instead_of_names = 0
###############################
翻译玩了,游戏没有进游戏体验,不知道翻译得是否准确.另外我英语也不是很好,翻译得有些蹩脚
但基本的,大概的内容都表述清楚了.可以将就着看.
我们的确可以从中看到许多令人惊喜的东西.

[ 本帖最后由 魔方 于 2007-9-18 17:35 编辑 ]
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