导出我的角色文档中的技能点,并将它们8个作为一组,共分得6组:
trade = 5
leadership = 5
prisoner_management = 5
reserved_skill_1 = 0
reserved_skill_2 = 0
reserved_skill_3 = 0
reserved_skill_4 = 0
persuasion = 5
engineer = 5
first_aid = 5
surgery = 5
wound_treatment = 5
inventory_management = 5
spotting = 5
pathfinding = 5
tactics = 5
tracking = 5
trainer = 5
reserved_skill_6 = 0
reserved_skill_7 = 0
reserved_skill_8 = 0
reserved_skill_9 = 0
reserved_skill_10 = 0
horse_archery = 5
riding = 5
athletics = 5
shield = 5
weapon_master = 5
reserved_skill_11 = 0
reserved_skill_12 = 0
reserved_skill_13 = 0
reserved_skill_14 = 0
reserved_skill_15 = 0
power_draw = 5
power_throw = 5
power_strike = 5
ironflesh = 5
reserved_skill_16 = 0
reserved_skill_17 = 0
reserved_skill_18 = 0
reserved_skill_19 = 0
reserved_skill_20 = 0
把每一种组从下往上数,得
50000555 55555555 50000055 00005555 00055550 00
化为一般模式,得
T0000TTT TTTTTTTT T00000TT 0000TTTT 000TTTT0 00
所以把想要的数值代入T中,如把5代入,再用计算机自带的计算器由十进制转换为十六进制,得
1342178645 1431655765 1342177365 21845 349520 0
把结果代入troops.txt文档中NPC的技能点行中即可,如代入雅米拉的,有
trp_ymira Ymira Ymira 17 0 0 1 0 0
116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
22 31 26 28 28 31 0
2 8464 0 0 0 0
2 126472652594038104 0 0
替换为
trp_ymira Ymira Ymira 17 0 0 1 0 0
116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 2
22 31 26 28 28 31 0
1342178645 1431655765 1342177365 21845 349520 0
2 126472652594038104 0 0
那雅米拉一开始各项技能点就都为5了。
经测试,没有问题。
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再具体说一说每个T代表的技能点
|说服|俘管|统御|交易| |战术|向导|侦查|物管|疗伤|手术|急救|器械| |骑射|教练|跟踪| |武掌|盾防|跑动|骑术| |铁骨|强击|强掷|强弓|
T0000TTT TTTTTTTT T00000TT 0000TTTT 000TTTT0 00
[ 本帖最后由 滑轮 于 2007-12-10 18:18 编辑 ]
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