http://forums.taleworlds.net/index.php/topic,27576.0.html
QUOTE:
下载链接下面是摘过来的更新日志.更新的内容不少啊.
http://code.google.com/p/banditking/downloads/list#
论坛讨论贴:
bandit king mod討論貼:Follow no man and make your own fate
TODO
leadership total a soft limit, having more than limit lowers morale
prisoner total a soft limit, having more risks escapes and slows party down
improve recruitment from prisoner system
set up caravan inventories and money
first pass at player companions as 'captains'
fix siege spawn placement in defenisve town sieges
correct siege events so that players are included in sieges that happen in towns the player is in
Version 0.1d
Fixed witness script - neutral player gains and loses faction from witnesses
fixed villages unattackable based on faction
started first pass at dialogue changes for neutral player / helping NPC battle outcomes
Version 0.1c
Disabled witness script
Bugfix for income display
Bugfix for neutral joining either side of fight
Version 0.1b
Merging mod with .894
favor hits from parties near to (witnesses of) any action (fighting enemies, raiding towns or caravans, etc.)
player awarded banner by taking castle
neutral players able to aid any side of a fight
neutral player gets positive and negative faction effects from defeating enemies
Version 0.1a
improve NPC siege AI
added slight faction adjustment for escorting caravans
capturing city as neutral lowers faction with everyone
capturing castles as neutral has associated faction results
troops morale improves with R&R (resting in garrisons)
party troops in towns use town food
Version 0.1
set heroes to level 1
made towns siegable (and made a decent battle map for towns)
allow player to siege as neutral
enemy leaders capturable
leaders recruitable
can ask favors of leaders (costs faction)
towns always resist pillaging if possible
raised morale contribution from alcohol
automatic taxation and report
increased party size bonuses from leadership
leadership made into party skill
increased prisoner party size bonuses from prisoner management
give associated towns to the captor of the center
towns getting looted zeroes their taxation
money loot from towns is linear with town income
villages always associated with castles, never other cities
conscription from towns - lowers honor and is a criminal act
privateering as neutral considered 'criminal'
added criminal acts which cause faction loss with everyone and costs honor
can escort caravans for pay if kingdom faction > X
can trade with caravans
11-9晚更新
更新bandit king mod 0.1f.2 简体中文汉化包
[ 本帖最后由 rubik 于 2007-11-27 11:54 编辑 ]
cn_s.rar
(2007-11-09 22:57:21, Size: 62.6 kB, Downloads: 1073)
ZH-HK.rar
(2007-11-27 11:54:35, Size: 62.7 kB, Downloads: 28)